![]() The PS3 mode only offers a DirectInput option so there is no Xinput to interfere and in that setting it detects my R2 and L2 inputs. Thanks a lot, but I have figured it out in the meantime. If anyone knows how to map an RS input for these tedious multiverse variations I would be grateful (official PS4 Venom stick here). One thing that is genuinely missing for some stick players is RS. Originally posted by zizi Antiquary:Ok, I usually don't try to answer people who whine and make overblown claims, but we are all guilty at some point in our lives - and I suppose you are asking for help, even though you don't. You can get away without 2 buttons as there are shortcuts for throw (PS4 square and x) and interact (square and triangle).Īpproach things you don't know with humility instead of the attitude that you are right even though you are ignorant. Worst comes to the worst just map around it. I can't find a clear picture of the Razer but there look to be a total of 12 different states you can put the thing in - so methodical experimentation may be in order. You might have LS-DP at the 'wrong' setting. My stick doesn't work properly if it is in PS3 mode. Needless to say, if you can't avoid Razer confusing your stick for both a stick and controller then make sure settings for both are exactly the same. Maybe even if you have an Xbox controller then make sure it is plugged in at the same time so your stick doesn't try to be 2 things at once. It should be mapped under DirectInput (1). One problem is that there are a ton of different sticks out there - never even knew Razer did one.įirst of all, don't try to treat your stick as an Xbox controller. You won’t be able to actually wager more super meter than you have, so if you have 1 full bar, that’s the maximum you’ll be able to wager.Īnd that’s it. The video below shows all of the wages in Injustice 2.Ok, I usually don't try to answer people who whine and make overblown claims, but we are all guilty at some point in our lives - and I suppose you are asking for help, even though you don't.Ĭlearly many people play this game with an arcade stick. How to WagerĮach meter bar will have a button input above it: Once the clash initiates - you’ll know when it does because the combo will end and the opponents will “clash” - you’ll need to select a wager. If it doesn’t, you were either blocking the hit, or you’re not yet in the minimum health threshold to be able to initiate it. Once you’re in the “clash zone”, hold R2 / RT, and press “Forward”. Blocking will effectively cancel out the chances of initiating a clash. The clash must coincide with being hit by the opponent.This means you can’t initiate a clash in the early stages of a match. You need to be in your second, red health bar.There are two primary requirements that need to be met before a clash can be initiated: It’s actually designed to help struggling players fight their way back into a fight, kind of like a “last stand”. You won’t be able to initiate a clash at every opportunity. ![]() Ideally you want to walk away winning the clash, as this will effectively turn the opponent’s combo against them by boosting your health. Clash’s are important, because even if you lose one, you stand to still come away fighting, because your health can never be fully reduced to zero. You’ll know that you have initiated a clash when the characters break out into a brief dialogue. If the wager is less than the opponent, they will receive damage to relatively the same measured degree, although never down to complete zero. For example, if they wager 3 meter bars and the opponent wages 1, they will gain health proportionate to two full meter bars. If the player that initiated the clash wages more than the opponent, they will regain health relative to the amount they won the meter by. This is done secretly, and neither player can see how much the opponent has wagered. When a clash is initiated, players “wager” (in the simplest way) part of their Super Meter. Thankfully, you’ll be able to initiate something called a “clash” when you’re trapped in an enemy combo, and knowing how to initiate one is an important step towards perfecting your fighting credentials. Getting caught up in an enemy’s devastating combo is an inevitable part of the Injustice 2 experience, and any fighting game, really.
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