![]() I took far more risks in the demo and didn't rely on my shield as much as I usually do in a Souls game. That speed directly influenced how I played the game. Both selectable classes in the demo, the knight and warrior, appeared to wear decent armor and still had the speed of lighter characters. Typically, heavy armor slows players down considerably, but that doesn't seem to be the case in Dark Souls III. ![]() It's not quite as fast as FromSoftware's PlayStation 4 debut, but the default speed has clearly been increased. Fortunately, Dark Souls III also emphasizes speed and quick thinking a la Bloodborne. If Dark Souls III were to go back to the slower pace of the previous games, it just wouldn't work because of Bloodborne's strides in that area. The fast pace benefits the combat and helps Bloodborne establish its own identity within the larger framework of the Souls series. Bloodborne takes the core combat of the Souls series and increases the speed in such a way that I had a hard time going back to Dark Souls II with the Scholar of the First Sin re-release. Thus, it influences the development of Dark Souls III and how FromSoftware approaches it. Much of what was covered in our E3 preview holds true of the playable build I spent time with, but actually having the controller in my hands allowed me to gain a feel for the game and how it represents a natural progression for the series.Īlthough Bloodborne doesn't contain “Souls” anywhere in its title, many fans consider it to be part of the series due to its similarities in mechanics and structure. Watching a Souls game and playing a Souls game are two very different experiences, and I recently had a chance to play the E3 demo. FromSoftware showed Dark Souls III behind closed doors at E3 back in June, but that was just a presentation.
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